Noticias de German Front Mod 2007
Ha sido un larguisimo atraso debido a problemas en la vida real de los desarrolladores del mod, pero nos traen jugosas noticias y screenshots para compensarlo.
Preguntaron a Wanna Ganoush si podria escribir algo sobre el desarrollo de las armas del nuevo GFM. Aqui esta la respuesta:
We have a lot to tell you about here. We're adding some exciting new weapons and weapon features to the game. This has been a perfect example of cooperation involving almost our entire development team: modellers, skinners and scripters. And, in the future, we expect that our mappers will get in on the act too, adding environments that take advantage of the new weapon possibilities.
We've already told you about the knife, a multi-function weapon that can be used to slash, stab, and throw. It can also be used as a stealth weapon, killing silently as it slits an unsuspecting player's throat.
We've made significant changes to both the 30 Caliber machine gun and the MachineGewehr 42. These changes are long overdue! In the new GFM, ALL machine guns are deployable, including the fixed machine guns encountered in many maps. These can be picked up and deployed by any player. In addition, GFM's machine guns have 250-round ammo belts and barrels that can be changed. These weapons cannot be used when they run out of ammo. If one is fired for too long, it overheats and the barrel must be changed. Only the support gunner is equipped with ammo belts and replacement barrels. In short, the days of any player camping a machine gun are over. These changes are difficult to illustrate with screenshots, but in the next news we'll show you some shots to give you an idea.
We're also adding explosives of various types and a major change to the artillery situation. We'll tell you a bit more about the new explosives (mines and tnt devices) next time; but, here's the "skinny" on the artillery. GFM is pleased to announce the addition of player controlled mortars. You've already seen the US M2 60 mm mortar in action in the single-player game; you experienced it from a distance and, in several situations including Hill 400, oddly enough, you found it deployed as an axis weapon.
Now, in GFM, you'll experience this weapon first hand. As a "mortarman", you'll be able to deploy the M2 60 mm on level ground on any map. Once deployed, you'll be able to aim this weapon too; a user-friendly Heads-Up-Display will allow you to precisely target mortar rounds using the traverse and elevation controls on the mortar. Once you've set the direction and range to your satisfaction, after you pick up a shell and position it at the end of the mortar barrel, you'll be able to fire the mortar. And, if you're skilled enough to hit near your enemy, you'll see them knocked to the ground and may even see one or two of them blown through the air from the concussion of the high explosives.
In addition, if you wish, you'll be able to fire HE (high explosive) rounds, smoke rounds (including colored smoke to use as tactical markers), and illumination rounds for the occasional night campaign.
But don't worry; you German soldiers won't be left out of the action. Wyvern has just completed the Axis 50 mm light mortar to be added to the game. We're still painting this beauty but, trust me, if you've never seen one of these, and even if you have, you're in for a real treat.
In comparison to the M2, the German 50 mm has a wider traverse and a shorter range. Both features will be modelled in the game, although they will be modified to better fit the general scale of maps in COD2.
For the time being, GFM's Officer class will still be able to deploy long-range artillery. But we've got a lot of other things in mind to enchance this class.
Personally, I simply can't wait to play Merderet with the new mortar. That map will never be the same. Don't think about selling your copy of CoD2 because you're definitely going to need it!

Desafortunadamente no tienen las nuevas screenshots del mortero, pero si un antiguo gif del mismo:
Vamos a cambiar a los mapas. Cornrow Wallace nos ha conseguido nuevas screenshots de su mapa Saumur , que hasta ahora no habian dado ninguna información sobre este “St. Come du Mont“.
¿Algo mas? Vamos a empezar con los modelos de los jugadores. CoD2 ya incluia muchos modelos para el MP y algunos adicionales para el SP que no eran usables en MP. ¿No usables? No para ellos. Aqui teneis 3 de sus modelos SP convertidos para jugarlos en MP.
Por supuesto esto no es todo, también tienen una gorra Alemana y unas gafas que daran mucha variación a los soldados en el campo de batalla.
Muchos de los modelos están creados con la cooperación de bgf-mod, una modificacion del Battlefield2:
Webchen y
Landser han creado un pequeño addon para la comunidad GFM. GFM traerá firmas dinámicas con estadísticas del jugador, de modo que, tras escoger una imagen, podrás usar esta firma en foros incluyendo tus estadísticas actuales.
Esto es todo por hoy, estad atentos a las próximas noticias.
Fuente: http://gfm.esgnserver2.de/?w=esgn&t=6
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gw
Wen curro reject.
Que graciosa la última foto x’DDDD
A ver que tal está el mod :-)
Gracias ReJeCt!!!
Buena Reject
habra que probarlo cuando salga
Reject k curro… uf… muy bueno.
salu2.
A ver si sale “pronto”, tengo muchas ganas de jugarlo
no me gustan los mods pero… este parece wapo
este mod ta mu bien arrrr
buen trabajo
reject: avisa cuando salga!!!
Tiene pintas de que esta muy bien el mod, muy currado todo en general
pues si tiene buena pinta
A mi la verdad el de cod1 no me gustara mucho, aver si este tiene tan buena pinta como parece
Buena noticia , me gustan bastante esas imagenes !