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Votacion mod ace¡

Buenas, aver si me podeis ayudar estamos montando un server con el mod ace, tenemos una rotacion de mapas custom y normales, el problema viene al acabar el mapa sale la votacion con los mapas, pero siempre salen los mismos mapas, si tenemos una rotacion de 15 mapas siempre sale para votar los 6 mismos¡¡ Aver si me podeis echar una mano please¡¡ Os pongo la configuracion.

MAPROTATION:

//***************************************************************************************************

// Map control settings

//***************************************************************************************************

// automaticly try to fix errors in maprotation, after this has been done the cvar will be set

// to "0" so that it will only run when you start the server or reload your configs.

// 0 = disabled, 1 = enable (once), default = 1

set wwx_fix_maprotation "1"

//**********************************************************************************************************************************************************************

// Player number based map rotation controller

//**********************************************************************************************************************************************************************

// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people

// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked

// again at the end of a map to ensure the amount of players is detected before the next map begins.

// player based rotation global

// 0 = disable, 1 = enable, default = 0

set wwx_pbrotate "1"

// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players

// falls below this number too.

// min = 0, max = 64, default = 0;

set wwx_pbrsmall "1"

// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players

// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the

// medium map rotation to be used.

// min = 0, max = 64, default = 0;

set wwx_pbrmedium "20"

//**************************************

// Map Rotation and Starting Map

//**************************************

// Clear the current map rotation (should one exist)

// DO NOT EDIT THE LINE BELOW!

set sv_maprotationcurrent "gametype tdm map gob_icestation gametype tdm map gob_italy2 gametype ctf map mp_bridge gametype dm map mp_toujane gametype sd map mp_tigertown_lib gametype ctf map mp_dawnville gametype ctf map mp_matmata gametype tdm map mp_coalmineV2 gametype sd map mp_carentan gametype hq map mp_decoy gametype tdm map mp_gob_rats gametype tdm map mp_lolv2_cod2 gametype sd map mp_burgundy gametype tdm map mp_gob_mice gametype hq map mtl_pirates_day gametype sd map mp_trainstation"

// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.

// [map rotation]

set scr_small_rotation "gametype tdm map gob_icestation gametype tdm map gob_italy2 gametype ctf map mp_bridge gametype dm map mp_toujane gametype sd map mp_tigertown_lib gametype ctf map mp_dawnville gametype ctf map mp_matmata gametype tdm map mp_coalmineV2 gametype sd map mp_carentan gametype hq map mp_decoy gametype tdm map mp_gob_rats gametype tdm map mp_lolv2_cod2 gametype sd map mp_burgundy gametype tdm map mp_gob_mice gametype hq map mtl_pirates_day gametype sd map mp_trainstation"

// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.

// [map rotation]

set scr_med_rotation "gametype tdm map gob_icestation gametype tdm map gob_italy2 gametype ctf map mp_bridge gametype dm map mp_toujane gametype sd map mp_tigertown_lib gametype ctf map mp_dawnville gametype ctf map mp_matmata gametype tdm map mp_coalmineV2 gametype sd map mp_carentan gametype hq map mp_decoy gametype tdm map mp_gob_rats gametype tdm map mp_lolv2_cod2 gametype sd map mp_burgundy gametype tdm map mp_gob_mice gametype hq map mtl_pirates_day gametype sd map mp_trainstation"

// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.

// [map rotation]

set scr_large_rotation "gametype tdm map gob_icestation gametype tdm map gob_italy2 gametype ctf map mp_bridge gametype dm map mp_toujane gametype sd map mp_tigertown_lib gametype ctf map mp_dawnville gametype ctf map mp_matmata gametype tdm map mp_coalmineV2 gametype sd map mp_carentan gametype hq map mp_decoy gametype tdm map mp_gob_rats gametype tdm map mp_lolv2_cod2 gametype sd map mp_burgundy gametype tdm map mp_gob_mice gametype hq map mtl_pirates_day gametype sd map mp_trainstation"

// First gametype to load

//**************************************************************************************************

// gametypes: tdm, dm, sd, hq, ctf, lts, htf, ihtf, cnq, vip, ctfb, dom, ons, lms, esd, lib and chq

//set g_gametype ""

//**************************************

// Map Rotation normal ( pick only one )

//**************************************

// DM:

//set sv_mapRotation "gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_dawnville gametype dm map mp_decoy gametype dm map mp_downtown gametype dm map mp_farmhouse gametype dm map mp_harbor gametype dm map mp_leningrad gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_rhine gametype dm map mp_toujane"

// TDM:

set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_harbor gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_rhine gametype tdm map mp_toujane"

// SD:

//set sv_mapRotation "gametype sd map mp_breakout gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_harbor gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_rhine gametype sd map mp_toujane gametype sd map mp_trainstation"

// CTF:

//set sv_mapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_harbor gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_rhine gametype ctf map mp_toujane gametype ctf map mp_trainstation"

// HQ:

//set sv_mapRotation "gametype hq map mp_breakout gametype hq map mp_brecourt gametype hq map mp_burgundy gametype hq map mp_carentan gametype hq map mp_dawnville gametype hq map mp_decoy gametype hq map mp_downtown gametype hq map mp_farmhouse gametype hq map mp_harbor gametype hq map mp_leningrad gametype hq map mp_matmata gametype hq map mp_railyard gametype hq map mp_rhine gametype hq map mp_toujane gametype hq map mp_trainstation"

// CHQ:

//set sv_mapRotation "gametype chq map mp_breakout gametype chq map mp_brecourt gametype chq map mp_burgundy gametype chq map mp_carentan gametype chq map mp_dawnville gametype chq map mp_decoy gametype chq map mp_downtown gametype chq map mp_farmhouse gametype chq map mp_harbor gametype chq map mp_leningrad gametype chq map mp_matmata gametype chq map mp_railyard gametype chq map mp_rhine gametype chq map mp_toujane gametype chq map mp_trainstation"

// HTF:

//set sv_mapRotation "gametype htf map mp_breakout gametype htf map mp_brecourt gametype htf map mp_burgundy gametype htf map mp_carentan gametype htf map mp_dawnville gametype htf map mp_decoy gametype htf map mp_downtown gametype htf map mp_farmhouse gametype htf map mp_harbor gametype htf map mp_leningrad gametype htf map mp_matmata gametype htf map mp_railyard gametype htf map mp_rhine gametype htf map mp_toujane gametype htf map mp_trainstation"

// LTS:

//set sv_mapRotation "gametype lts map mp_breakout gametype lts map mp_brecourt gametype lts map mp_burgundy gametype lts map mp_carentan gametype lts map mp_dawnville gametype lts map mp_decoy gametype lts map mp_downtown gametype lts map mp_farmhouse gametype lts map mp_harbor gametype lts map mp_leningrad gametype lts map mp_matmata gametype lts map mp_railyard gametype lts map mp_rhine gametype lts map mp_toujane gametype lts map mp_trainstation"

map_rotate

// Starting Map

//map mp_carentan

MAPCONTROL:

// use random map rotation

// 0 = disabled, 1 = enable, default = 0

set wwx_random_maprotation "1"

// rotate map if server is empty for the set number of minutes

// 0 = disabled, max = 1440, default = 15

set wwx_rotate_if_empty "10"

// map voting, at the end of a match players can vote for the next gametype/map from a

// choice of up to 50 random candidates

// 0 = disable, 1 = enable, default = 0

set wwx_map_vote "1"

// maximum number of maps allowed in voting system/ min = 5, max = 50 (default = 10)

set wwx_map_vote_max "7"

// the way maps are¨presented in map voting system

// unchanged = 0, random = 1, player based unchanged = 2, player based random = 3 (default = 0)

// For options 2 and 3, see related settings below and in gametypes.cfg

set wwx_map_vote_mode "2"

// time allowed for voting in seconds

// min = 10, max = 180, default = 30

set wwx_map_vote_time "15"

// make last candidate an option to replay the same map

// 0 = disabled, 1 = enabled, default = 0

set wwx_map_vote_replay "1"

//***************************************************************************************************

// Map enviroment settings

//***************************************************************************************************

// gravity in percent, worked from the default gravity 100, eg setting this to 90 makes

// the gravity 10% less

//set wwx_gravity "100"

// game speed in percent, worked from the default game speed 100, eg setting this to 90

// makes the game speed 10% less

//set wwx_speed "100"

//**********************************************************************************

// Vote Menu Delay

// Delay (in seconds) to prevent access to the vote menu after map start. This will

// prevent the first player that connects from switching maps before others arrive.

//**********************************************************************************

//set wwx_vote_menu_delay "420" // 0 = None, 1 - 9999 = Delay (default = 0)

//**********************************************************************************

// Vote Limiter

// This feature allows you to cycle voting on & off during a match/round.

// It was created to combat the vote spammers that disrupt gameplay on the server.

//**********************************************************************************

// Enable Vote Limiter?

// 1 = Yes, timer begins when the "Vote Menu Delay" finishes (if it was enabled).

// 2 = Yes, timer begins when match starts. The "Vote Menu Delay" will end here.

//set wwx_vote_limiter "1" // 0 = No, 1, 2 = Yes (default = 0)

// Time (in seconds) to allow voting.

set wwx_vote_enable_time "150" // 0 = None, 9999 = Max (default = 120)

// Time (in seconds) to disable voting.

set wwx_vote_disable_time "420" // 0 = None, 9999 = Max (default = 240)

//**********************************************************************************

// Vote messages

//**********************************************************************************

// Shows voting is enabled/disabled for x minutes messages

// Also shows.. if vote delay is enabled ..the message "voting is disabled for the first x minutes"

// 0 = none, 1 = enabled

set wwx_vote_msg "1"

Aver si alguien encuentra el fallo, please.

243

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